I released a new version of Pxlqst, my 16×16 dungeon adventure game (pictured above), and report in the release notes that:
- doors can now lead to new rooms
- new format for storing room “maps” as collections of strings
- updated README instructions for world generation and map editing
- Known bug: cake no longer nutritious :-(
- fewer dependencies
- rooms can be “slept” and “woken”
This is still not quite playable, but things are coming together enough that, once I get combat and inventory running, I think it’ll be possible to build a simple quest. I have been thinking about the separation between Pxlqst, the game, and Pxlngn, the game engine, upon which I expect pixel art enthusiasts will create many a 16×16 adventure game.
See the map format here:
Using PXLSHP.com, I’ve been doing a series of famous artworks as 16×16 pixel icons, as I’ve mentioned before. A few others have joined in my pursuit. I’m happy to say I just printed my favorite 7 in a very small zine, measuring just ~1.5×1.5 inches.
You can download, print, and assemble your own copy from this file:
pxlzn-lyt.pdf (254 kB)
Of particular interest in PXLSHP is a series of famous paintings which i’ve been rendering in 16×16. See if you can pick out:
mona lisa (duh)
an american gothic
warhol’s monroe portrait (just one of them, not enuf pixels)
vermeer’s girl with a pearl earring
another nameless stereotypical vermeer
magritte’s son of man
dali’s the persistence of memory
and someone else did munch’s the scream…
I went on a week vacation recently, and while out of range of the internet on a remote island in Maine, I wrote a simple mobile-phone icon editor.
It’s minimal: 16×16, black and white, works with touch events but it’s just a website:
I’d like to improve it but want to see some battle-testing first. Would you all give it a go? Post icons you’ve made here!
It’s free software: http://github.com/jywarren/pxlshp
Now you know how i spend vacations. I went swimming too.